

Koreans pour their hearts and souls into StarCraft in the form of cutthroat tournaments with crazy amounts of money and prestigious gaming sponsorships on the line.Ī personal favorite of mine, the Age of Empires franchise, blends good old RTS with a strong edge of history. Today, StarCraft is still intensely played amongst gamers, especially those in South Korea. StarCraft’s addicting base building and fast-paced action made it a powerhouse in not only RTS but gaming overall. With an attractive, gritty, and detailed set of space, the player chooses between three races, the Terrans, Zerg, and Protoss.Įach race has its own benefits and weaknesses, unique buildings, units, and storylines. The Blizzard game, StarCraft, defined the way that RTS games would progress in gaming history. In the genre today, we’ve moved past that simple concept and fleshed it out immensely: players are usually required to build bases, spawn units, and destroy the opponent. For example, you would have to counter archers with horsemen, and horsemen with spearmen. The player is required to partake in rock-paper-scissors type gameplay between different types of warrior units. The real-time strategy, (RTS), the genre of games has its roots in the 1980s with a game called The Ancient Art of War. If you’re the kind of gamer that looks action-packed, run and gun adrenaline rushes and talking a lot of trash to your friends online, I’d highly recommend FPS titles. Game developers brought multiplayer to a new level, with many players preferring the multiplayer portion to that of the single-player missions. In 2008, the combination of an online connection and a copy of Call of Duty: Modern Warfare was a recipe for hours and hours of crazy entertainment. We have moved past simple action hero protagonists and have moved into dramatic storytelling.

The newer Wolfenstein games, namely Wolfenstein: The New Order, not only had you gunning down baddies, but also examined nuanced topics like the nature of the conflict, post-traumatic stress disorder, purpose, and identity. Sometimes, FPS games even have a deep storyline. FPS titles throughout gaming history have usually been fast-paced, action-packed, and plain fun. In the original Call of Duty, the enemies were Nazis.įPS is the genre perfect for players seeking an adrenaline rush.

The player is usually given a large arsenal of weaponry, (specific to the setting of the game), and set out to vanquish foes. I know, a little crazy, but bear with me. In FPS games, the player character perspective is from, get this, the first person. Wolfenstein 3D ushered in countless FPS titles throughout the rest of the 1990s, ultimately culminating in an FPS ‘boom’ in the 2000s. People were hooked on its unrelenting action, gore, and gunplay. It ended up selling over 200,000 copies by the end of 1993. However, it really didn’t become a global sensation until the seminal release of Wolfenstein 3D in 1992. Titles like those in the Call of Duty and Battlefield franchises have solidified FPS as some of the most enduring genre-specific games in modern history.įPS games have a deep history in gaming, arguably spanning back to the 1970s.

Today, FPS games are some of the most popular games on the market. This was my first introduction to first-person shooters or FPS games. I was immediately flooded with hellscape imagery demons and monsters hunting you down, huge guns and chainsaws that make short work of your quarry, and insane amounts of blood and gore. Sure, we gamed a lot together, but this was different. However, my friend guided me to his PC in his room. I knew we’d have fun: staying up late, eating extremely unhealthy foods that would make normal peoples’ stomachs turn, and just goof off in general.
